Personal and contact details

Dedicated 3D artist with a degree in Computer Games Art: Looking to use my full range of skills
in a studio environment and meet any new challenges along the way. I enjoy working with others
as required in my past jobs, degree and personal projects, and very self-motivated to improve myself as an artist.

Software experience and knowledge


Esper 2 (2015 Gear VR release | 2016(TBA) Oculus Rift PC release)

Living dungeon (2015 Tabletop strategy game PC release | 2016(TBA) XBOX release)

Barmy Britain (2014 stage play with stereoscopic 3D backgrounds)

Saving Santa (2013 cinema release)


SockMonkey Studios - 3D Artist (Generalist)
April 2016 – July 2016

Coatsink Software - 3D Artist
March 2015 – January 2016

Radiation Burn - prop artist & character textures
Summer 2014 - Febuary 2015 (freelance)

Amazing Interactives - 3D Artist/Texture artist
October 2013 – January 2014

Paraboxy Studios - 3D Artist
November 2011 – January 2013

Amazing Interactives - 3D Artist
July 2010 - March 2011

Teesside University - 3D Artist
July 2009 - January 2010

Academic Qualifications

University attended                    Subject/Grade                   Dates          
Teesside University          BA Computer Games Art          2006 - 2009
Middlesbrough                         2/1

College attended                        Subject/Grade                  Dates          
Causeway institute              BTEC ND in E-media            2004 - 2006
Ballymoney                              Triple Distinctions
Northern Ireland

Personal Projects

Amber Cage – source engine (uni project)

Age of Chivalry – source engine

Insects-infestation – source engine

Oblivion weapons – Elder scrolls Oblivion engine