The Living Dungeon is a table top strategy game made by Radiation Burn, released on PC in late 2015 and slated for an XBOX release sometime in 2016.
The player can play from a view as if he/she is sat at a table in an old medieval tavern, or can choose to display the actual dungeon environment and
look down on it from an eagle eye point of view. It's purely visual and has no effect on gameplay.

I produced most of the environment assets for the dungeon view, they where made to be modular due to the random generation on level layouts.
I also made high poly versions for some existing character models & props and retextured them.

table view


table view


table view

dungeon view

dungeon view

dungeon view

dungeon view

center piece

center piston

lift and side piston

props

wireframe

wireframe

floor

test lab

 

For the following robot and two characters, I didnt model the low poly meshes - I just produced the textures
robot

characters

texture

texture

texture